How to use joytokey with motiontojoy for ssbc
- #How to use joytokey with motiontojoy for ssbc license key#
- #How to use joytokey with motiontojoy for ssbc trial#
- #How to use joytokey with motiontojoy for ssbc Pc#
- #How to use joytokey with motiontojoy for ssbc zip#
#How to use joytokey with motiontojoy for ssbc zip#
The file will be in the for of a Zip archive.
#How to use joytokey with motiontojoy for ssbc license key#
You can purchase a permanent license key from JoyToKey.
#How to use joytokey with motiontojoy for ssbc trial#
This download is shareware with a fixed trial period.
The first thing you need to do is download the software, which you can do on the JoyToKey downloads page. It is fully customizable for each game and will open up all sorts of games to couch play. JoyToKey is a small application sold for a few dollars that takes gamepad input and converts it to mouse and keyboard output. Luckily JoyToKey provides an affordable solution.
#How to use joytokey with motiontojoy for ssbc Pc#
Of course, you can’t tell from the picture, but it works perfectly, playing a mid-90s games using a 2018 gamepad – it’s awesome.However, there are thousands of older PC games that only support a keyboard and mouse. Now that we have our profile set up for Quake, we can get down to some old-school fragging. Just remember that Joy2Key has to be running and the correct profile selected for it to work. Now we just repeat this process for every button relevant to our game. The numbers represent the speed of movement, so you may have to tweak it until the in-game movement has the right amount of sensitivity. To do this, set the vertical cursor movement to 100 as pictured above. We want the computer to think that we are moving the mouse up when pushing the right stick forward. Then click on the Mouse tab.Īs you can see, here is a graphical representation of mouse movement. Let’s assign Right Stick Up to emulate vertical mouse movement. So how are we going to assign mouse movement or buttons? However, the version of Quake we are using here lets you look around with the mouse. OK, so you can repeat that process for every keyboard key you want to assign. If we wanted a combo of buttons, you can add up to four in total. So we type “ A” into the first box under Keyboard emulation. This is the configuration for the left stick pushed to the left. To assign a keyboard control simply double-click the control in the right-hand pane. Luckily, if you press any button on the controller the corresponding control lights up in yellow. The buttons are listed in number order, which makes it hard to figure out which number goes with which button. The “POV” inputs are the D-pad directions. Sticks one and two are the left and right analogue sticks. In this pane you’ll see a list of inputs under Buttons.
Since we have a single gamepad connected, we are only going to use Joystick 1. You will see in the right pane there are two “joystick tabs”. Now select the profile by clicking on it. Let’s get started, shall we?įirst, simply click Create and name the profile. While Quake actually does have native joystick support, we’ve found it a little hit and miss, so a more reliable solution needs to be found. Here we are going to create one for a real classic – ID software’s Quake. In the left section of the window you’ll see profiles. This is the main window of the software, all the action starts here. However, there are thousands of older PC games that only support a keyboard and mouse.